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Materials quality per-platform - organization

Discussion in 'General Graphics' started by blossomgames, Mar 11, 2019.

  1. blossomgames

    blossomgames

    Joined:
    Oct 23, 2013
    Posts:
    30
    Hi,

    I have some high-quality materials and levels in my project. Now I'm working on an Android, a lower-quality preset level of the project. What is, in your opinion, the best way to organize this?
    Should I create a separate set of Android materials for all high-quality PC materials and substitute them?
    Should I have separate variants of PC scenes that are fit for Android, that have less geometry etc.? Or maybe it's better to have tools button that switches on/off certain parts of level's aesthetics?

    All best