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Material Suggestions?

Discussion in 'High Definition Render Pipeline' started by unity_RbgDE8sYY7iHtw, Feb 29, 2020.

  1. unity_RbgDE8sYY7iHtw

    unity_RbgDE8sYY7iHtw

    Joined:
    Jun 14, 2019
    Posts:
    1
    Hello!

    I'm developing a VR medical app that simulates the inside of ear. I'm trying to replicate a material that looks as close as possible to the real thing. Using the image attached as reference.

    Would anyone have any suggestions on what setup in the material settings to use to achieve some levels of realism? Would it be possible to get similar looks with the new HDRP? I'm getting pretty close using subsurface scattering, but there is still something missing!

    Thanks!
     

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