Hello! We are working on a custom Unity Reflect Viewer (we customized the Reflect Version 1.3.0-preview.102), and we want to implement the new Shading/Rendering feature of the latest official Reflect Viewer version. The difference between the two is noticable: The first one is our custom viewer, and the second one is the latest released version (same project loaded). Now, I couldn't really find a way to get the same strong lines and colors like on the second picture. What I did so far: 1. I replaced the following shaders at 'URP Material Converter' at the Reflect Pipeline: 'URPOpaque' and 'URPTransparent' are both updated to the latest shaders. 2. I added some of the new features of 'ForwardCameraRenderer HQ' to our 'ForwardCameraRenderer'. I tried to find out a solution to get the results we want but I just couldn't find where is this situation handled in the Viewer project. (BTW both of the pictures are taken inside unity) Oh, and yes, we can't just upgrade to the latest viewer version, because we made a lot of changes to the Reflect scripts as well, in order to add some new functionalities that suits our needs. Any idea or suggestion?