Search Unity

Question Material/shader problem, when using assetbundle from other project.

Discussion in 'Asset Bundles' started by tomekkie2, Aug 16, 2021.

  1. tomekkie2

    tomekkie2

    Joined:
    Jul 6, 2012
    Posts:
    973
    I have tried everything and still can not get it to work.

    The same graphics API, always included shaders, reapplying shaders - and I can it to work in Editor at the most.
    But on Android I am still either not getting anything visible or in pink or black.

    What is the working solution for this?

    Is any chance to get it to work by converting to addressables?

    I have set the same graphics APIs, included Standard shader in always included shaders and even the same shader variant collecttions in both projects.
    Despite that I am getting this image:
    screen_2021-08-20-07-38-15.png
    Then I have added into the build to the bundle loading app a "blind" scene with two standard materials applied to primitives (one with emission, other non-metallic) and then I am getting this:
    screen_2021-08-20-07-41-47___.png
     
    Last edited: Aug 20, 2021