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Material settings that can receive light sources in the World Space UI

Discussion in 'UGUI & TextMesh Pro' started by minad2017, Jul 23, 2020.

  1. minad2017

    minad2017

    Joined:
    Dec 1, 2016
    Posts:
    50
    I am in trouble because the text in world space cannot receive the light source.
    If you select Cutout using the Standard shader, the characters will be displayed, but they will be black characters regardless of the set color and texture.
    How can I place text that can receive a light source?
    By design, TextMeshPro cannot be used.

    Unity ver.2019.3.14