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material property block support for SRP Batcher

Discussion in 'High Definition Render Pipeline' started by vanyfilatov, May 18, 2021.

  1. vanyfilatov

    vanyfilatov

    Joined:
    Dec 2, 2020
    Posts:
    33
    It would be great to have multiple different meshes with same material, but different properties, rendered in one pass
    using material property block and adding UNITY_INSTANCING_BUFFER_START(Props) breaks SRP batcher and that`s sad
     
    PuckLovesGames likes this.