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Material IDs in 3D Max

Discussion in 'Editor & General Support' started by Jason210, Oct 15, 2012.

  1. Jason210

    Jason210

    Joined:
    Oct 14, 2012
    Posts:
    131
    Hi

    What's the best way to prepare a 3D object for export from 3D Studio Max? Should it just have one material iD and one texture, or can it have multiple material ids and thus mulitple textures? Can these be imported? if so, what happens to the IDs in Unity? Do they become "surfaces"?

    Thanks in advance
    Jason