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MatchTarget with Generic Rig

Discussion in 'Animation' started by Radiago, Jan 12, 2018.

  1. Radiago

    Radiago

    Joined:
    Jan 7, 2014
    Posts:
    8
    So in the game I'm working on our characters require generic rigs. I've found that the match target functionality in the animator has tremendously helped align several of our jumping animations and I started to try using it to align our wall climbing animations. However, I can't seem to get it to align to any bone besides the root bone. Is this intentional or is there some sort of trick to get it to work with other bones in a generic rig?
     
  2. Automoda

    Automoda

    Joined:
    Apr 27, 2017
    Posts:
    58
    Check to see if you're using optimized animations in the import. Its a checkbox. If you use it, from what I understand, it makes it impossible to track bones that you don't explicitly include in the optimize menu (expands when you check it).
     
  3. Radiago

    Radiago

    Joined:
    Jan 7, 2014
    Posts:
    8
    Thanks for the help! Unfortunately it didn't work, but I appreciate it!
     
  4. theANMATOR2b

    theANMATOR2b

    Joined:
    Jul 12, 2014
    Posts:
    7,755