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matchTarget or not matchTarget?

Discussion in 'Animation' started by gerico, Apr 10, 2014.

  1. gerico

    gerico

    Joined:
    Mar 26, 2013
    Posts:
    7
    Hi!

    I have an other issue about Y translations in Unity.
    I m using a jump_down animation of a 9meter's cliff, that I made in max about exactly 9m, but the character never hit the ground in unity, it start from 9m but land between 3 to 40cm above the floor.
    I made the same animation for 3 and 6m and they land without offset.
    All of those animations are setup the same way: Rotation baked in original, tY not baked in feet and tXZ in original with anim. compression at off
    I m using baked fbx, imported from max2010 CAT.
    it is really painful to setup an animation with a Y translation in unity, when any other file looks fine, there is all kind of shakes, glitches and translations that are not even in the preview window or max.

    Is anyone here able to help me to understand how unity is playing our animation when there is a translation in the file. I assume that I should be able to make it jump the right height without using a matchTarget, right?

    Thanks!

    Alex
     
  2. gerico

    gerico

    Joined:
    Mar 26, 2013
    Posts:
    7
    up, someone? please