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Matchmaking System without Player based Server?

Discussion in 'Multiplayer' started by xE150D, Sep 6, 2017.

  1. xE150D

    xE150D

    Joined:
    Apr 18, 2017
    Posts:
    5
    Hello!

    Is it possible to run a multiplayer Game based on the unity built-in multiplayer without giving players the possibility to create their own server?
    I want to create a matchmaking system, where a player hits the button to find others til the server found a few to play with. So he would connect with them through the server on a Map until the game is over.
    With a couple of players this would mean the server has to arrange multiple Matches at once and also has to manage the current Matches.

    Is that possible with UNET or do I have to create my own Server? I read with UNET its only possible to create a server for a single match, so that you have to create a Server or to join one from a list as a player.

    Greetings and sorry if sth is missleading. English is not my native language.

    Thanks!
     
  2. LaneFox

    LaneFox

    Joined:
    Jun 29, 2011
    Posts:
    7,462
  3. xE150D

    xE150D

    Joined:
    Apr 18, 2017
    Posts:
    5
    Does that answer my questions? So that I have a "single" host that manages all the games, so that no player has to create a game?
    Sorry maybe it is just me who has some wrong thoughts.

    I will have a look. Thank you !
     
    Last edited: Sep 6, 2017