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matchmaker re-connection to a game and token dictionary

Discussion in 'Multiplayer' started by Liffaen, Dec 11, 2015.

  1. Liffaen

    Liffaen

    Joined:
    Mar 5, 2015
    Posts:
    2
    Hello,
    I just tried to use the matchmaker as described here: http://docs.unity3d.com/Manual/UNetMatchMaker.html
    But I had a problem when disconnecting from a party with:
    Code (CSharp):
    1. networkMatch.DropConnection(joinResponce.networkId, joinResponce.nodeId, OnConnectionDropped);
    The disconnection is effective but when I try to reconnect to the same party, I got this:
    It seems that token are not flushed client-side. This error end with a timeout disconnection.
    Did I forgot something that would have flushed the token?

    Thank You
     
  2. nomenonX

    nomenonX

    Joined:
    Mar 17, 2015
    Posts:
    14
  3. Liffaen

    Liffaen

    Joined:
    Mar 5, 2015
    Posts:
    2
    Problem solved for me with Unity 5.3.1