After uploading a new build, if I try to connect to the matchmaker before the build has finished installing, several servers will be allocated for the same playerId, most often I see 3 servers get allocated in this scenario. Queueing in the matchmaker seems to speed up the install process - sometimes if I don't force an allocation, the install process will just never take place and I can come back hours later to servers that have not been updated (and have a very long MM queue time because of this). Other times the install process seems to begin right away and the entire process is smooth. Regardless of why this happens, the matchmaker allocating multiple servers for the same player seems like a bug. The client is only registering 1 MM ticket. Checking the logs of the 3 servers that come up, all servers claim the MM has assigned the same player ID in their allocation payload. This can also lead to weird behaviour where multiple players that are queueing do not end up in the same server (I have a minimum player count of 1 set, due to the nature of my game).