Search Unity

matching climb height (and other things height related) with different sized avatars and root motion

Discussion in 'Animation' started by Drowning-Monkeys, Mar 15, 2018.

  1. Drowning-Monkeys

    Drowning-Monkeys

    Joined:
    Mar 6, 2013
    Posts:
    328
    Hi there,

    So, lets assume you have 3 selectable players of different heights, like 1.3m, 1.6m, 1.9m and you use a humanoid root motion animation that has a character climb 2m (like in Kubold's movement pro library). What ends up happenening is that all 3 characters end up at different heights.

    Is this because root motion wasn't intended for different height characters? Because the root isn't set at the hands? or should i turn off root motion for this kind of work?
     
  2. Drowning-Monkeys

    Drowning-Monkeys

    Joined:
    Mar 6, 2013
    Posts:
    328
    the answer is matchTarget, thanks anyways I figured that out.
     
    theANMATOR2b likes this.