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MasterPrefs?

Discussion in 'Wish List' started by SophieHoulden, Sep 22, 2009.

  1. SophieHoulden

    SophieHoulden

    Joined:
    Mar 19, 2009
    Posts:
    20
    well the master server is really cool, and I feel its generous you offer it to any unity dev free, so I feel a little rude asking for this but I think it would be cool;

    what about a MasterPrefs class? like PlayerPrefs but instead of storing data locally its stored on a server elsewhere. so that people could play games on different computers and platforms but keep their saves.

    I think something like:

    MasterPrefs.userName = usernameString;
    MasterPrefs.password = passwordString;
    MasterPrefs.gameName = "GarryRotter4";

    to sign in and then simply MasterPrefs.GetInt() etc would work fine.

    and if you dont want to make a server for that if you could just throw together some scripts so we could set it up on our own webhosts that would be cool also.

    I know its not beyond unity to already do this, but I wouldnt know where to start and I think it would be a nice feature to have :)