Hey Barebones! I'm currently working on a cybersecurity application where we create and manage game objects on a LAMP server, storing all the objects in MySQL via PHP. Then, we use cron to dump the objects in MySQL our MySQL table to a JSON file and bulk import this into Unity with a C# web call to the PHP script on the server. This works OK, but if it far from ideal, as we don't want to import the entire huge JSON file with 100 of thousands of objects each time a new object appears in the LAMP MySQL DB. We prefer to push the objects from the LAMP server to our Unity clients as they are created or modified on the LAMP server, without initiating the update from the Unity clients (the games). Does have the Master Server Framework have built in code to push server updates to the client (the Unity game). We were looking at using sockets and writing all of this code, but then I did an Asset store search and found your Master Server Framework. Is this "push from the server to the game-client" a built-in service provided in the Master Server Framework? Sorry, I'm not nearly as good at Unity programming as I should be! Just in-case it helps, some details on our Unity cybersecurity app we are building are available here on ResearchGate.