Hi all, We are using the deprecated Network system in our app, with the Unity Master Server and facilitator. The server seems to be down, I never get the host list (it is not working anymore since yesterday). http://docs.unity3d.com/ScriptReference/MasterServer.html Code (CSharp): Failed to connect to master server at 67.225.180.24:23466 Code (CSharp): void refreshHostList() { // let the user know we are awaiting results from the master server loading = true; MasterServer.ClearHostList(); MasterServer.RequestHostList( "NewAtlantis" ); } // this is called when the Master Server reports an event to the client – for example, server registered successfully, host list received, etc void OnMasterServerEvent( MasterServerEvent msevent ) { LogManager.Log("MasterServer Event : " + msevent); if( msevent == MasterServerEvent.HostListReceived ) { // received the host list, no longer awaiting results loading = false; } PlayEvent(1); } Any news ?
Yes thankfully it's up, but does anyone know how we can set our own server in version 4.x? After seeing this and reading that MasterServer is only a test server,if we are to launch a game what should we do?
Any suggestions on finding an alternative to Master Server?? I've looked at Photon, but it's free version supports only a few players as I've understood and it's not enough for our game. So if there's anyone who can suggest anything, we're really looking for an alternative.