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Master build on UWP with C# project

Discussion in 'Windows' started by Stef93, Oct 15, 2019.

  1. Stef93

    Stef93

    Joined:
    Jul 15, 2014
    Posts:
    5
    I'm developing a UWP app with C# instead of C++, using the solution provided here:

    https://forum.unity.com/threads/solved-xamlunityconnection-in-il2cpp-xaml-c-il2cpp.495345/

    At this point I'm trying to create a build without the console and "development build" stamp, but the new project doesn't have the 'Master' build option. I have tried copying the ProjectConfigurationPlatforms sections from the C++ solution to the C# solution. That does give me the option to build as Master, but only for the Il2cppOutputProject. The actual app project still only has Release and Debug.
    Anyone have any ideas to build the app (Universal Windows) project as Master?
     
  2. Tautvydas-Zilys

    Tautvydas-Zilys

    Unity Technologies

    Joined:
    Jul 25, 2013
    Posts:
    10,680
    You should just be able to add Master configuration to the project through VS UI.
     
  3. Stef93

    Stef93

    Joined:
    Jul 15, 2014
    Posts:
    5
    Where would that be? Because while I do have the option in the C++ project that was generated by Unity:

    1.png
    I don't have that option in the C# project: 2.png
     
  4. Tautvydas-Zilys

    Tautvydas-Zilys

    Unity Technologies

    Joined:
    Jul 25, 2013
    Posts:
    10,680
    In the configuration manager (it shows up in your second screenshot).