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Massive Clouds Atmos / Massive Clouds

Discussion in 'Assets and Asset Store' started by mewlist, Nov 9, 2018.

  1. joseluisgdeandrade

    joseluisgdeandrade

    Joined:
    Apr 19, 2020
    Posts:
    1
    Hey, first of i'll like to say amazing work and very interesting asset, now my question is how can i get this to work in VRChat, because i saw your world in VRChat and it looked amazing,but i cannot seem to get it to work on my end. i'm using it in as a Post Processing V2.
     
  2. Duende

    Duende

    Joined:
    Oct 11, 2014
    Posts:
    120
    Hmm, maybe it could work, I would have to test it in my project. :)
    So wouldn't it be possible to edit the noise texture in runtime? Because my game is procedural and everything is generated at runtime. If, for example, there is a cave within the mountain, and the cloud go through the mountain, I suppose the cave would be filled with clouds, right?

    I'm also using Tenkoku, do you know if your asset is compatible?
     
    Last edited: Jun 1, 2020
  3. mewlist

    mewlist

    Joined:
    May 22, 2017
    Posts:
    213
    I describe about "Procedure for using MassiveCloudsMaterialExporter" in Page40 of document.pdf.
    Please try this.

    Thanks.
     
  4. mewlist

    mewlist

    Joined:
    May 22, 2017
    Posts:
    213
    Sorry, noise texture is not editable.

    About second question,
    If cave have same height, It will filled with clouds.
     
    Duende likes this.
  5. Duende

    Duende

    Joined:
    Oct 11, 2014
    Posts:
    120
    Hmm, in that case I don't think your asset is compatible with my project. Anyway I will follow the news of your asset in case the situation changes. :p

    Thank you very much for answering. It's a very good asset, good job. :)
     
  6. r3ndesigner

    r3ndesigner

    Joined:
    Mar 21, 2013
    Posts:
    122
    An Upgrade from massive clouds will be great, dont want to buy the new one for the full price xD
     
  7. mewlist

    mewlist

    Joined:
    May 22, 2017
    Posts:
    213
    Sorry, I give up to set grace days.
    But Atmos will be able to be upgraded from the current Massive Cloud for a difference.
    I planed that Massive Clouds is as Lite Edition of Atmos.
    And, introducing price also will be applied.

    Almost work has been done.
    If it released I will announce here.

    Massive Clouds Atmos demo movie is published.
    You can see what it will evolve on Atmos.



    Thanks.
    Please wait for a bit more.
     
    Last edited: Jun 23, 2020
  8. Temka_193

    Temka_193

    Joined:
    Oct 24, 2015
    Posts:
    35
    Hello to all! The developer unfortunately does not reply in private messages.
    I will ask here.
    For some reason, cloud shadows on HDRP do not work for me. Sometimes they flash for one frame, then disappear.
    Shadows in the project are enabled and work. Shadows are cast from all objects except clouds.
    What could be the problem?
     
  9. mewlist

    mewlist

    Joined:
    May 22, 2017
    Posts:
    213
    Sorry I didn't notice the Connect message.
    I sent message on Unity Connect.

    Thanks.
     
  10. mewlist

    mewlist

    Joined:
    May 22, 2017
    Posts:
    213
    Bartolomeus755 likes this.
  11. antsonthetree

    antsonthetree

    Joined:
    May 15, 2015
    Posts:
    75
    Just purchased this - pretty clouds - have an issue. See attached image. The dark text on dark background is too hard to read. Can you lighten the background up to match other unity editor panels please? upload_2020-6-30_10-20-49.png
     
  12. mewlist

    mewlist

    Joined:
    May 22, 2017
    Posts:
    213
    Thank you for use my asset and reporting.
    I will improve that.
     
  13. antsonthetree

    antsonthetree

    Joined:
    May 15, 2015
    Posts:
    75
    Great - Question: Is there a way to set the 3d main cloud shape with a texture or with primitives?
     
  14. Rowlan

    Rowlan

    Joined:
    Aug 4, 2016
    Posts:
    1,342
    I'm interested in Atmos. Can you please post screenshots with natural colors? Everything in the asset's description has a red tint.
     
  15. mewlist

    mewlist

    Joined:
    May 22, 2017
    Posts:
    213
    Hi.

    Sorry, it can not control specific shape.
    Clouds are generated from noise textures.
     
  16. mewlist

    mewlist

    Joined:
    May 22, 2017
    Posts:
    213
    Ok. I will post here later.
     
  17. Rowlan

    Rowlan

    Joined:
    Aug 4, 2016
    Posts:
    1,342
    Don't worry, I'll just buy it. The upgrade price isn't that much and you are always very responsive, so totally worth supporting :)
     
  18. antsonthetree

    antsonthetree

    Joined:
    May 15, 2015
    Posts:
    75
    If I edit the noise textures will that alter the shape of the clouds? I see you are using a Texture3D. Is there a tool I can use to view/modify/create my own 3d noise texture?
     
  19. mewlist

    mewlist

    Joined:
    May 22, 2017
    Posts:
    213
    https://mewli.st/MassiveCloudsDemo/v5.0.0-low/
    I prepared WebGL Demo built with Built-in Render Pipeline.
    Time slider controls day time and you can see how change color and light.

    This demo is adjust as low quality setting for WebGL.
    Thanks.
     
  20. mewlist

    mewlist

    Joined:
    May 22, 2017
    Posts:
    213
    Adjusting the noise will add some variation. We will prepare tools for that, so please wait for a while
     
  21. Rowlan

    Rowlan

    Joined:
    Aug 4, 2016
    Posts:
    1,342
    I agree with antsonthetree. Please stick with the standard user interface of unity. That custom layout doesn't work. It's hardly readable at all.
     
  22. mewlist

    mewlist

    Joined:
    May 22, 2017
    Posts:
    213
    Sorry for inconvenience.
    I agree that when Unity Editor theme is set Personal, hard to read text.
    I will fix them.
     
  23. olavrv

    olavrv

    Joined:
    May 26, 2015
    Posts:
    219
    Does this system result in a physically accurate skybox environment, such as a HDRI - with correct light intensity for ambient light and reflections, and using realistic exposure values?
     
  24. mewlist

    mewlist

    Joined:
    May 22, 2017
    Posts:
    213
    Massive Cloods Atmos can behave as HDRP Sky and you can use internal Procedural Sky for AmbientProbe.
    And the cloud can be rendered into Reflection Probe.(Ambient Probe is rendered with only sky)
    HDRI image can not set to Sky Renderer.
     
  25. mewlist

    mewlist

    Joined:
    May 22, 2017
    Posts:
    213
    I have released Version1.0.1.
    UI color problems with Personal Skin are fixed.
    Please try to upgrade.

    Thanks.
     
    Rowlan likes this.
  26. olavrv

    olavrv

    Joined:
    May 26, 2015
    Posts:
    219
    Sounds great! How about single pass instanced for VR HDRP? We mainly develop VR projects, and would love to use your solution!
     
  27. mewlist

    mewlist

    Joined:
    May 22, 2017
    Posts:
    213
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