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Massive Clouds Atmos / Massive Clouds

Discussion in 'Assets and Asset Store' started by mewlist, Nov 9, 2018.

  1. mewlist

    mewlist

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    Massive Clouds Atmos Released !


    Unity Asset Store URL:
    https://assetstore.unity.com/packages/slug/173160

    Design your sky

    Massive Clouds Atmos is an asset that provides the ability to render the entire sky with volumetric effects. It allows you to design the entire sky while adjusting for various weather conditions and time zones in real time.

    It can simultaneously handle the sky entirely such as clouds, atmospheric scattering, and fog rendering, allowing you to occlude light by clouds and shaft effects consistently and realistically.

    It is also possible to dive into the three-dimensional clouds depicted by the ray-marching technique.

    Thanks.
     
    Last edited: Jul 2, 2020
  2. mewlist

    mewlist

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    I update Massive Clouds to version 1.1.0

    Added Height Limitation Feature.
    Now you can fly inner or over clouds!
     
  3. punk

    punk

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    do you know if these work in VR?
     
  4. mewlist

    mewlist

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    VR is not supported currently.
    Because I do not have VR device.
     
  5. punk

    punk

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    no prob's it seems to disable HDR when it's on - is that a bug?
     
  6. mewlist

    mewlist

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    Thank you for report.
    I will investigate into HDR off problem.

    What version of Unity do you use?
    Is Massive Clouds setuped as Camera Component or Postprocessing Effect?
     
  7. mewlist

    mewlist

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    I have reproduced this bug with Camera Effect.
    I do fix this.
     
  8. mewlist

    mewlist

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    Fix is done on my PC.
    But update on AssetStore may take several days.

    If you can edit Script, change Line 53 of MassiveClouds.cs

    Code (CSharp):
    1.             var renderTextureFormat = TargetCamera.allowHDR
    2.                 ? RenderTextureFormat.DefaultHDR
    3.                 : RenderTextureFormat.Default;
    4.  
    5.             commandBuffer = new CommandBuffer {name = "MassiveClouds"};
    6.             commandBuffer.GetTemporaryRT(id, -1, -1, 0, FilterMode.Bilinear, renderTextureFormat);
    7.             commandBuffer.Blit(BuiltinRenderTextureType.CameraTarget, id);
    8.             commandBuffer.Blit(id, BuiltinRenderTextureType.CameraTarget, material);
    9.             commandBuffer.ReleaseTemporaryRT(id);
     
    chandrawisesa and punk like this.
  9. mewlist

    mewlist

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    HieghtLimitation with Horizontal mode is not good.
    In next version I will update this feature.

    This is ScreenShot of new Height Limitation feature.

    HeightLimitationHorizontal.PNG
     
    Razmot and punk like this.
  10. ghtx1138

    ghtx1138

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    Hello
    this product looks interesting - it works with HDRP.
    Can I get "god rays" from the sun/light to the ground through the clouds? Can lights interact with the clouds?
    Or because it is a post processing effect there can be no cloud interaction with the scene?
    Thanks
     
  11. mewlist

    mewlist

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    Thank you for your feedback.
    Unfortunately Light shaft effect like God ray is not available.

    I will think about god ray
     
  12. ghtx1138

    ghtx1138

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    Thanks for letting me know!
     
    mewlist likes this.
  13. mewlist

    mewlist

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    Version 1.2.0 is released.
    And this bug is fixed.
     
    punk likes this.
  14. mewlist

    mewlist

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    I am working on next version 2.0.

    At Version 2.0, clouds rendering engine is absolutly polished.

    It will be gained rendering more real clouds and visual effects.

    This is result image rendered by new engine.
    NextVersion2.0.PNG
     
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  15. Lesnikus5

    Lesnikus5

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    In version 2.0, the clouds look very beautiful. Will there be cloud shadow support?
     
  16. mewlist

    mewlist

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    Thank you very much.
    Version 2.0 is coming soon!

    Sorry, cloud shadow is not supported.
     
  17. mewlist

    mewlist

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    I create new Movie for next version 2.0.



    You can see Clouds Rendering Quality of Version 2.0 in this movie !

    I am preparing Version 2.0 to release.
     
  18. mewlist

    mewlist

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    Massive Clouds Version 2.0.0 Released !

    https://assetstore.unity.com/packages/slug/131898

    New Features
    • Octave Feature
    • Solid Lighting Calculation
    • Android Support (OpenGL ES 3.0)
    • Parameter is whole refined.

    Bug Fixes
    • [Fix] If only MassiveClouds active in PostProcessingVolume, nothing is rendered.
    • [Fix] Wrong projection used with Lens Shifted camera.
     
    Razmot likes this.
  19. mewlist

    mewlist

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    I am working on next version 2.1.



    - Finally VR will be available. (Oculus Rift and Android devices)
    - This movie is new "Phaser" feature demo.
    - GPU Performance will be proofed.
     
  20. mewlist

    mewlist

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    Now Version 2.1.0 Released on AssetStore!
    • VR Ready (Oculus Rift / Google Cardboard / Daydream)
    • Octave Phaser
    • Performance improved
     
    r3ndesigner likes this.
  21. r3ndesigner

    r3ndesigner

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    i am thinking in buy it, but want to know, ll cast shadow in future?
     
  22. Rowlan

    Rowlan

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    Does this work with Enviro? It would add the features I'm missing: Volume Clouds and Aurora.
     
  23. Rowlan

    Rowlan

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    Just purchased it, I like it so far.

    If I may have a wish: It would be nice to have an easy adjustment for begin height and end height.

    And profile request: Sand Storm :)
     
  24. Rowlan

    Rowlan

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    Do you know how to prevent the R.A.M. lake shining through? For Enviro one has to modify the R.A.M. shader. Similar here?

    Looks like this currently:

    ram.jpg
     
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  25. mewlist

    mewlist

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    Sorry, casting shadow feature is not planned to implement currently
     
  26. mewlist

    mewlist

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    I will get Enviro and first research that.
    Please wait for research
     
  27. mewlist

    mewlist

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    It may be not easy to setup.

    Do you want to set from and to height directly?
     
  28. mewlist

    mewlist

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    I hav R.A.M.. so will investigate R.A.M. shader.
    Please wait a moment

    Which do you use camera component or Postprocssing stack effect?

    it seems that rendering order problem
     
  29. Rowlan

    Rowlan

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    Yes, if that were possible.

    Currently camera. But I've only just started testing :)
     
    mewlist likes this.
  30. Rowlan

    Rowlan

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    So far I like it very much :) Best I've seen so far and performing very well.

    Another wish: The Aurora is hardly noticable at night. Should be more pronounced. A setting for various colors would also be nice. Maybe Enviro interferes here, the pic below is with Enviro.

    aurora.jpg
     
    mewlist likes this.
  31. mewlist

    mewlist

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    Aurora is not emissive.
    I will try to design that parameters!
     
    Rowlan likes this.
  32. mewlist

    mewlist

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    Hi Rowlan.
    I import R.A.M. and represent the problem.

    To resolve, there are two solutions.

    1. Set Lake material Render Queue to AlphaTest or less than 2501.

    upload_2019-2-20_23-49-5.png

    2. Set Massive Clouds Camera Event to After Forward Alpha.
    But this case, all other transparent object also affects.
    upload_2019-2-20_23-48-51.png

    Each solution does not resolve whole Transparency Object rendering problem.
    Like this
    upload_2019-2-21_0-16-34.png
    Massive Clouds reneders cloud as image effect. GrabPass material like R.A.M. can not grab clouds rendering result.
     
    Fibonaccov likes this.
  33. mewlist

    mewlist

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    I install Enviro and setup with MassiveClouds.

    - Enviro owns clouds rendering feature, and It renders over MassiveClouds.
    upload_2019-2-21_1-13-23.png
    Like this (Rainbow color is MassiveClouds).
    If you want to render before Enviro Clouds, Set CameraEvent to "Before Forward Alpha".
    This image is the result.
    upload_2019-2-21_1-16-46.png



    - If you want to synchronize to Enviro Weather Controls, you may need to write scripts.
    Massive Clouds does not have Seamless preset changing. It would be valuable feature I think.
    (I think about how that realize in future version)

    Other feature looks like well working.


    In result, when setup with Enviro
    - Set off clouds rendering setting in Enviro presets.

    This image is with zero coverage in Enviro Rainy presets, and render MassiveClouds
    upload_2019-2-21_1-28-36.png
     
    Rowlan likes this.
  34. mewlist

    mewlist

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    I started to work next version.
    These features are projected for next version.

    - Add Brightness and Contrast parameters. It will be more easy to fit clouds color to scene.
    - Add "To Height" parameter. When enable horizontal mode, use this parameter for height limitation instead of Thickness parameter.
    - Fix some textures have wrong wrap mode.
    - Manual light direction and color. This will allow to render Aurora effect at night time.

    I think It would take a few weeks.

    Thanks.


    upload_2019-2-27_3-32-47.png
     
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  35. mewlist

    mewlist

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    Next version working report.

    Today I implement Inspector GUI.
    By check state, unused parameters are folded or switched.
    From Height - To Height parameter seems easy intuitive !

    upload_2019-2-28_1-2-35.png
     
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  36. mewlist

    mewlist

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    Next Version working report.

    I am working on new Edge Lighting idea.
    Edge Lighting emphasize edge of clouds.

    I also change Opaqueness calculation.
    Lower opaqueness will light shade of clouds.

    No Edge Lighting:
    upload_2019-2-28_23-13-41.png

    High Edge Lighting:
    upload_2019-2-28_23-14-50.png

    Render Detail Shade of Clouds with new Opaqueness:
    upload_2019-2-28_23-20-32.png

    Thanks.
     
    Last edited: Feb 28, 2019
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  37. mewlist

    mewlist

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    Next Version working report.

    Global Lighting feature will be overhauled.
    Edge lighting will work with global light (Sun position based)

     
    Last edited: Mar 1, 2019
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  38. mewlist

    mewlist

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    Next Version working report.

    Constant Light Power feature
    Ignore the directional light color.
    This will help you to show clouds in a scene having dark directional light.
    Clouds is shown at Night like below.
    upload_2019-3-3_17-43-5.png
     
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  39. mewlist

    mewlist

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    I am working to publish new Version 2.2 on AssetStore.
    Preparing new DEMO Movies.

     
    Last edited: Mar 7, 2019
  40. r3ndesigner

    r3ndesigner

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    really good
     
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  41. Rowlan

    Rowlan

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    When will the update be on the asset store?

    By the way, i'm getting these in the console:

    Code (CSharp):
    1.  
    2. The serializedObject should not be used inside OnSceneGUI or OnPreviewGUI. Use the target property directly instead.
    3. UnityEditor.Editor:get_serializedObject()
    4. Mewlist.MassiveCloudsEditor:OnInspectorGUI() (at Assets/MassiveClouds/Script/Editor/MassiveCloudsEditor.cs:43)
    5. UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)
    6.  
    7. The serializedObject should not be used inside OnSceneGUI or OnPreviewGUI. Use the target property directly instead.
    8. UnityEditor.Editor:get_serializedObject()
    9. Mewlist.MassiveCloudsEditor:OnInspectorGUI() (at Assets/MassiveClouds/Script/Editor/MassiveCloudsEditor.cs:47)
    10. UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)
    11.  
     
  42. mewlist

    mewlist

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    Thank you for report.
    This errors (or warning) could not be found on my PC.
    Could you tell me what version of Unity do you use ?

    Next version is coming soon.
    I will send next version for review in a few days.
     
  43. mewlist

    mewlist

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  44. mewlist

    mewlist

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    Massive Clouds version 2.2 is now available on AssetStore.

    Version 2.2.0

    - Dimming Sun by Global Lighting
    - Edge Lighting
    - Linear Color Space Adjustment
    - Brightness and Contrast Feature
    - Constant Light Power Feature
    - Renew Inspector GUI

    BugFixes

    - Fix wrong Tiling Mode given at VolumeTextures
    - Fix calculation of transparency with scene objects correctly

    Thanks.
     
    Rowlan likes this.
  45. Rowlan

    Rowlan

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    That was 2019.2.0a7. Don't mind if it isn't happening in another version. I thought I'd give your asset a try in HDRP because you mention it should work. So I used the one I currently tried and the console log sounded like it would be a general thing. If it isn't, please ignore it. I didn't notice it in 2018.3, but then again I didn't use HDRP there. So that's just an fyi :)
     
  46. mewlist

    mewlist

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    I am glad to hear that.
    In future, HDRP and LWRP will become popular. So I will continue to support them.
     
    Rowlan likes this.
  47. praesidenter

    praesidenter

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    If you make this feature dependent on how many people request it, I'm voting for it :) This would really elevate this already impressive asset even more!

    That said, I am very pleased with this, especially how easy it is to set up and play with the settings, well done. Also thanks for HDRP support!
    One thing (apart from cloud shadows) that I can think of as improvement would be that the clouds should hide the sun. Currently it can look odd at times, when you have a thick cloud, but can see the sun through it.
     
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  48. r3ndesigner

    r3ndesigner

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    perfect
     
  49. mewlist

    mewlist

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    * Shadow

    Shadow feature will take more research and study.
    I will try that if I could !

    * Sun hidding

    Sun dimming is exactly not to hide completely.
    I test tearing Transparency parameter to Transparency and Dissolve parameters.

    Please wait for implement and release it.

    These are screenshot of this feature in HDRP.

    Dissolve = 0 and Transparency = 0
    Hide sun disc.
    upload_2019-3-12_8-58-30.png
    Dissolve = 1 and Transparency = 0
    Sun disk can be seen a bit, with clamped HDR color.
    upload_2019-3-12_8-59-10.png
    Dissolve = 0 and Transparency = 0.5
    Sun disc and HDR color is shown.
    upload_2019-3-12_8-59-48.png
     

    Attached Files:

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  50. mewlist

    mewlist

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