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Massive bug on play, meshes going crazy.

Discussion in 'Editor & General Support' started by wonkza, Jan 23, 2016.

  1. wonkza

    wonkza

    Joined:
    Mar 9, 2015
    Posts:
    29
    Hey I'm getting this issue in my scene now, I have no idea whats happening, it looks like the meshes are going crazy, so I tried to import meshes from previous versions of the project to see if it was an issue with the meshes but I'm getting the same issue, if I open older versions of the project I have no issue tho.
    Is it the scene that got currpeted doing a compression or a mesh issue? or other?

    Untitled-1 copy4.jpg

    Thanks for the help
     
  2. Tomas1856

    Tomas1856

    Unity Technologies

    Joined:
    Sep 21, 2012
    Posts:
    3,672
    You should give more information, which Unity version is this? did you try patch release? What's the last Unity version it was working okay.
     
  3. wonkza

    wonkza

    Joined:
    Mar 9, 2015
    Posts:
    29
    Its version 5.3.0f4 and worked before on the same version. Didnt patch inbetween, I'm working with another person and that person sent me the project files when I opened it in my unity I got this error, which is strange since we use the same version of unity and we did that a lot of times without any issues in the past, we thought it was a corruption in the compression so we did again but same results.
     
    Last edited: Jan 25, 2016
  4. wonkza

    wonkza

    Joined:
    Mar 9, 2015
    Posts:
    29
    I'm getting this error:

    Failed setting triangles. Some indices are referencing out of bounds vertices. IndexCount: 1536, VertexCount: 62870
    UnityEditor.UnityBuildPostprocessor:OnPostprocessScene()
     
  5. wonkza

    wonkza

    Joined:
    Mar 9, 2015
    Posts:
    29
    Apparently the file just got corrupted.