Hey, I am wondering how can I achive a mask clip effect in Unity3D. What i want to achive is to set for an object ( which has a 2d renderer component ) it's mask object, so only pixles covered by mask are rendered ( and mask itself is invisible ). For example I have an game object called "A" with SpriteRenderer component, and game object "B" with SpriteRenderer component. If I set A.mask = B, I want B graphics to be invisible, and A pixels only visible if they are covered by B.