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Unity UI Mask + RenderQueue

Discussion in 'UGUI & TextMesh Pro' started by Piflik, Feb 5, 2020.

  1. Piflik

    Piflik

    Joined:
    Sep 11, 2011
    Posts:
    293
    We are often using a custom material on our UI objects and use the RenderQueue property to 'override' the hierarchy-based draw order. However, if we want to use a mask component for masking, this ONLY works if the mask and the children use the same RenderQueue. Is there a way to have these two things play nice with each other?
     
  2. ERayder

    ERayder

    Joined:
    Oct 14, 2019
    Posts:
    1
    +1 Only way to use with Mask and custom RenderQueue is to use Maskable Flag for childs
     
    Last edited: Apr 9, 2021