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Mask Question: Bone Rig/Blendshape Mask

Discussion in 'Animation' started by AaronC, Aug 20, 2015.

  1. AaronC

    AaronC

    Joined:
    Mar 6, 2006
    Posts:
    3,552
    Before I try and attempt this I thought I might ask if it was possible first. Keeps things fun this way.:D

    If I have a walking character and want to trigger him to talk at a given/random time, can I use a mask for this? So the mask override will be purely blendshape animation, no bones.

    And will this work on Generic and on Humanoid rigs?

    Thanks
     
  2. theANMATOR2b

    theANMATOR2b

    Joined:
    Jul 12, 2014
    Posts:
    7,790
    I'm interested in the results of your test.
     
  3. antislash

    antislash

    Joined:
    Apr 23, 2015
    Posts:
    646
    will be interessed too... didn't try to create a blendshape anim in unity yet
     
  4. AaronC

    AaronC

    Joined:
    Mar 6, 2006
    Posts:
    3,552
    It doesn't appear to work.. It seems layer masks only pertain to bone based animation.