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Mask acting strangely with world space UI

Discussion in 'UGUI & TextMesh Pro' started by skedra, Jan 7, 2015.

  1. skedra

    skedra

    Joined:
    Nov 30, 2012
    Posts:
    5
    Hi guys, lately I've been working on implementing world space ui into our game and I've encountered a problem with masks. Basically I have a scroll panel with a mask and text inside. The whole panel faces the camera's forward vector ignoring y rotation. When I move the camera up or down a bit the text is getting masked.

    Here are some images showing it and also a package containing the prefab.




    Anyone got any idea what's causing that behaviour and how to fix it?
     

    Attached Files:

  2. skedra

    skedra

    Joined:
    Nov 30, 2012
    Posts:
    5
    Just realised it's deferred rendering that is causing that, is there a way around it?
     
  3. Ben-BearFish

    Ben-BearFish

    Joined:
    Sep 6, 2011
    Posts:
    1,204
    I'm having a similar problem. Is there a solution? I seems to be doing this even in Forward Rendering as well.