This issue is with using MARS with a Universal render pipeline. Many of us now using URP for AR experiences, anyone faced a problem where the room shaders show up as magenta and upgrading pipeline shaders wont fix all of them? Its a major set back as of now trying to visualize AR content in the rooms and havent been able to get past this issue. I always benefited from shader graph and vfx graph in AR experiences. any feedback/ workaround greatly appreciated!