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Question Mars Validation issue: ARCore not Enabled

Discussion in 'Unity MARS' started by Prahelika07, May 15, 2023.

  1. Prahelika07

    Prahelika07

    Joined:
    Feb 3, 2023
    Posts:
    38
    Hello

    Unity Editor: 2021.3.25f1
    OS: Windows 10 and 11
    MARS: 1.5.0
    AR Foundation: 4.2.7

    This issue is regarding the MARS package.
    An error is getting raised in Project Validation, stating 'Please enable the "ARCore" plugin in "XR Plug-in Management"', although it is already enabled.

    Tried in 2021.3.24f1, 2022.2.19f1 editor too.

    Last month similar kind of issue was raised for ARKit too.
    Do anyone have any idea that if it is an bug like ARKit or there is something that I might have missed?

    If any further information is required, please free to ask.
     
  2. aymeric_unity873

    aymeric_unity873

    Joined:
    Jun 16, 2020
    Posts:
    1
    I do have the exact same problem. @Prahelika07 did you find a workaround for this ?
     
  3. Prahelika07

    Prahelika07

    Joined:
    Feb 3, 2023
    Posts:
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    Nope, not yet.
     
  4. teithedir

    teithedir

    Joined:
    Apr 28, 2018
    Posts:
    2
    same here upload_2023-6-7_11-24-30.png

    Following Instructions and Now stuck here, cannot build.
    And Mars is not updated for 6 month?
     
  5. RichTufty

    RichTufty

    Joined:
    Jul 12, 2012
    Posts:
    23
    Just started to use MARS and hit with this exact issue, I have tried in different editor versions. I thought it maybe because the newer version is called 'Google ARCore' rather than 'ARCore', thought it might be checking against the wrong ID. But I've tried with older versions where it's called just ARCore and still get the same issue.
    This is crazy if this is a big bug lasting for so long, does that mean not many people are using MARS commercially?
     
  6. RichTufty

    RichTufty

    Joined:
    Jul 12, 2012
    Posts:
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    OK well, I seem to have got through the error, not 100% sure what I did, but I think it's because I went into
    Project Settings > MARS > Project Validation
    and then selected Ignore Build Errors.
    I tried to build twice and it just worked. Have it running on Android now, so yeah give that a try @Prahelika07 @teithedir @aymeric_unity873 if you're still having issues?
     
  7. sasivb

    sasivb

    Joined:
    May 17, 2023
    Posts:
    1
    I have Same issue can anyone suggest how to solve this ?
     
  8. Prahelika07

    Prahelika07

    Joined:
    Feb 3, 2023
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    I have tried by selecting the Ignore Build Errors and it did works. But will there be any issues regarding projects in future if I keep continuing like this until Unity fixed this MARS issue?
     
  9. CiaranWills

    CiaranWills

    Unity Technologies

    Joined:
    Apr 24, 2020
    Posts:
    199
    Yes this is a bug and is being addressed. The workaround is to in your project go to Assets > XR > Loaders and rename the "ARCoreLoader" asset to "AR Core Loader".

    You can track the progress of this bug here:
     
  10. Prahelika07

    Prahelika07

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    Posts:
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    It worked perfectly. Finally, I can finish my work. Thank you so much.:)
     
    CiaranWills likes this.
  11. croth_bah

    croth_bah

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    Feb 9, 2022
    Posts:
    1
    This worked. Thx
     
    CiaranWills likes this.