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Resolved MARS Nav mesh

Discussion in 'Unity MARS' started by Spaekz, Jul 30, 2020.

  1. Spaekz

    Spaekz

    Joined:
    Jun 17, 2020
    Posts:
    12
    Hello,
    I'm working on Unity Mars 1.0.2 and I want to add some mouvements to my objects. The goal was to move randomly a little robot on MARS horizontal planes. I've already setup this interaction in Unity with dynamic baking on my plane but when it comes to MARS, it seems to be a bit more complicate for the baking. I saw some scripts in MARS called MARS Nav Mesh Agent, MARS Nav Mesh Agent Manager and MARS Nav Mesh Surface.Is there any documentation or templates available with those scripts ?
     
  2. Spaekz

    Spaekz

    Joined:
    Jun 17, 2020
    Posts:
    12
    By looking depper,I found the scene " Hello Navmesh " into the Mars package but some prefab are missing, any issue ?
     

    Attached Files:

  3. CiaranWills

    CiaranWills

    Unity Technologies

    Joined:
    Apr 24, 2020
    Posts:
    65
    Yes, Hello Navmesh is a good place to start.

    We did inadvertently ship it with a couple of missing prefabs, but you can safely delete those two object from the scene and it will still work.
     
  4. Spaekz

    Spaekz

    Joined:
    Jun 17, 2020
    Posts:
    12
    Ok thanks a lot !
     
  5. chanfui

    chanfui

    Joined:
    May 2, 2017
    Posts:
    10
    Hi I can't locate the files. Are they still available? Using the latest version of MARS.
     
  6. CiaranWills

    CiaranWills

    Unity Technologies

    Joined:
    Apr 24, 2020
    Posts:
    65
    Hi @chanfui - you will need to install the samples from the package.
    If you go the the Unity MARS Nav Mesh package in the package manager window you will a samples section with a button to import the samples into your project.
    upload_2021-2-8_9-54-53.png
     
  7. chanfui

    chanfui

    Joined:
    May 2, 2017
    Posts:
    10
    OK got it. Thank you.
     
    Last edited: Feb 17, 2021
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