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Help Wanted MARS DepthMask with URP

Discussion in 'Unity MARS' started by Spaekz, Aug 3, 2020.

  1. Spaekz

    Spaekz

    Joined:
    Jun 17, 2020
    Posts:
    12
    Hello, I'm trying to migrate my project form built-in render pipelin to URP, everything seems to be okay execept the depth mask which is not rendering transparent. It is rendering black color without any transparent part. First, I tought it was the render ppipeline settings (Depth Texture) but nothing change after ckecking it. Is there any solution at the moment or should I wait for more updates ?
     

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  2. JonathanNUnity

    JonathanNUnity

    Unity Technologies

    Joined:
    Sep 27, 2016
    Posts:
    13
    Hi @Spaekz, we are working a new version that improves URP support in MARS. I noticed this is also an issue in the update and I will be looking into the issue. Once I have a fix I respond back here.
     
  3. Makio64

    Makio64

    Joined:
    Nov 9, 2014
    Posts:
    27
    any news about it ?
     
  4. patpre

    patpre

    Joined:
    Jan 12, 2021
    Posts:
    21
    yes - would be great to know!
     
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