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Bug MARS camera render to targetTexture still showing on screen

Discussion in 'Unity MARS' started by xhkong, Dec 12, 2020.

  1. xhkong

    xhkong

    Joined:
    Jul 2, 2020
    Posts:
    26
    When pointing the targetTexture object to a render texture, sometimes MARS still renders onto screen on iOS. This happens with some configuration but not others, I haven't figure out what triggers this behavior. Sometimes if I change the depth property of the camera object it fixes the issue, but sometimes it doesn't.
     
  2. jmunozarUTech

    jmunozarUTech

    Unity Technologies

    Joined:
    Jun 1, 2020
    Posts:
    297
    hello @xhkong

    Could you please elaborate more on what you are trying to achieve and with which configurations this error happens for you and which work?