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Question Marking terrain areas as non walkable

Discussion in 'Navigation' started by zedz, Jun 1, 2023.

  1. zedz

    zedz

    Joined:
    Aug 31, 2013
    Posts:
    245
    With the new nav system is it possible to paint on the terrain areas that are non walkable?

    With the old system, I would make a duplicate of the terrain and then paint holes in that for the non walkable areas and then generate the navmesh from that. Which worked fine, but required me having 2 terrains.
    It would nicer to have a single terrain

    Cheers

    EDIT: Or is the make a copy of a terrain, paint holes in that and use that to generate a walking navmesh still the best method today?
     
    Last edited: Jun 2, 2023