Hello, I am trying to add into my Unity app the function which consists in moving the camera according to the received video stream (AR). I know that vuforia perfectly copes with the movement of the camera in the presence of a pre-established goal or created by the user himself after scanning. But I'm interested in the movement without the use of a pre-established goal, so that the application "on the fly" took the necessary points and tracked the movement. As an example on this video, or on this video using vuforia How can this be implemented in Fouvoría? Many thanks in advance!