Probably same problem with this thread: https://forum.unity.com/threads/not...after-resuming-playable.1052681/#post-6806942 I'm trying to use Marker Notification for dialogues which pops up at particular moment of the timeline. After popping up dialogue the player needs to look into dialogue, so I set Signal Emitter that pauses timeline. And if the player read dialogue enough, push any key and the script resumes the timeline. But in the testing, when I pushed key and resumed, the dialogue already passed pops up again. This means Marker Notifications are called after passed frame if I pause & resume timeline. I reproduced this problem in small timeline test scene and attached here. If you hit play and passed marker, first "Notify Sent" log appears. After that you pause the timeline and hit play again, second "Notify Sent" log comes in. Is this a bug or it's meant to be? How can I avoid this double notification?