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Mapping USD PrimVars to texcoords/vertexcolor

Discussion in 'Formats & External Tools Previews' started by jbooth, Jul 25, 2022.

  1. jbooth

    jbooth

    Joined:
    Jan 6, 2014
    Posts:
    5,294
    I have a USD file with a bunch of extra data on the vertices (a string[] in this case). I need to map these to data on the actual renderable mesh, so a shader can visualize them (say, stuff the strings index from a table into the vertex color or texcoord2.x).

    Is there a way to do this? Or does the data need to be mapped externally instead of import time?
     
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