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Mapping Unity3d propertyName to right transformation

Discussion in 'Animation' started by derfeind2k, Sep 12, 2018.

  1. derfeind2k


    Sep 12, 2018
    I have a problem to map a animation frame name to his property. ( Human Avatar)

    Inside the .anim file we find any animations like
    • RootT.x
    • RootQ.x
    • LeftFootT.x
    • RightFootT.x
    • ...
    and so on, thats all fine, i can map this values to the right bones and attribute. (not inside unity3d)

    But i receive from the .anim file also animations with strange names like this

    • Left Shoulder Down-Up
    • Right Forearm Stretch
    • Right Eye Down-Up
    I am not a 3d designer and did not know which values are here represented.
    Represent "Left Shoulder Down-Up" the left shoulders Y attribute ?

    Exists a documentation of these names ? Or how can i map this names to a attribute ?

    Thank you for any help