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MapEditor ; NavMesh & Prefabs

Discussion in 'Navigation' started by Anacho, Feb 22, 2015.

  1. Anacho

    Anacho

    Joined:
    Feb 22, 2015
    Posts:
    2
    Hello~

    I'm pretty much new to Unity, and I use it to try to create a TowerDefense-ish game with my team. My job was to build a Map Editor, allowing the player to create his own road, putting pieces wherever he wants. This was a success! My teammate was working on the gameplay & co, and it was going OK for him too.
    But the trouble started when we thought about joining our jobs.
    I had to create a path associated with the pieces; he had no problem with his : he used a hard-setted road.
    I've been looking for a week, and I found this :
    http://forum.unity3d.com/threads/problem-with-navmesh-and-asynchronous-load.122545/
    I really thought I had find my solution, but... no. If I understood well, it's useful in the case of only one prefab to add.
    In my case, I can succesfully bake one prefab, but the position is not saved, and I can use ONLYone prefab. Pretty useless, eh?

    Considering this limitation exists for quite a long time, I was wondering if someone had a solution, or tips for my problem.

    Thanks,

    Anacho

    PS: Sorry if I made mistakes, I'm not a natural english-speaker
    PS2: I joined a screenshot of my scene "in-game", so you can see what it looks like.
     

    Attached Files:

  2. Anacho

    Anacho

    Joined:
    Feb 22, 2015
    Posts:
    2
    Up?
    No solutions for me ? :'(