Hi, just checking out the new version. Mostly going swimmingly, here's some issues I've noted as I go: I think the bug where terrain textures aren't generated after previewing still exists. Cleared preview and they returned. I recall wanting to mention this before - sometimes just clicking in a number entry box is frustrating. Often I want to click to the right of a number but it seems impossible. Instead, the numbers are always "select all'd". Still seeing seams between terrains at pixel error 10, but lemme confirm, as I'm using HellHound's FractalNoise thing. Regarding debug where it shows you how many ms each thing takes up, I notice it changes during generation and afterward. In particular, FractalNoise (hellhounds) is around 180ms during generation then 10ms after, while Noise and Voronoi seem to stay the same. Have also noticed some oddities, ie some nodes are randomly 0ms after generation, and sometimes FractalNoise generates at 180 then is 180 afterward. Just keen to know some details on this as I rely so heavily on generating lots of terrain quite quickly. What's the test node under map? Great stuff, love the update!