Thanks, fixed for the next version. Sure, Mr-Logan pointed the right checkbox. You can blend your heat noise with the simple form gradient so that southern areas would be hotter than the northern ones (or vice versa). Also it would be useful to blend-in inverted heightmap then to make elevated areas colder. And speaking about Whittaker Diagram: I plan to add some functions (aka node presets) in v2, and Whittaker diagram will be among them. MapMagic can generate an infinite terrain, but it does not mean that your game world have to be infinite too. You can limit your game world with colliders or scripts, this way MM will still generate the terrain, but it will be unreachable, the background. And the game area could use heat gradients and other non-repetitive stuff.