Jesus, I highly don't recommend you using 4K resolution unless you really need it. Consider splitting your terrain in 4*4 1K chunks. It will generate faster, it will hide chunks that are out of range. And speaking about the noise resolution dependence it is already fixed for the new version, that I'm going to submit in a couple off days. sbabb, I do remember that when I was making that feature it was not possible to set the exact static state of an object in Unity. Possibly nowdays things have changed, I will take a look if it is so. malkere, it's hard to say what causes this error without trying your graph. Could you please send me your scene and the exact Calculate function call? dlevel, it's a bug that is fixed for the next version: after fresh install of MM with RTP it will require InstantUpdater script. You can get this script here - just place it anywhere inside MM folder.