MapMagic World Generator is a node-based open scene editor, designed to create procedural and infinite land. It uses node a interface to determine a creation logic: each generator (like noise, voronoi, blend, curve, erosion, scatter, forest, etc) is represented by the node on the graph. Once nodes’ inputs and outputs are connected the magic happens: a game map will be created without any human involvement. No need in a painstaking work for sculpting and drawing the vast terrains, placing a thousands of objects, painting a fields of grass: just give your orders to the plugin if form of the node graph and it will do a map automagically! It's not just a pure terrain editor: about the half of all the nodes devoted to object placement and adjustment. What it might be used for: Creating of extensive open world territories. Let MapMagic do the main job, and then just detail the key places; Creating horizon terrains, where player cannot walk but must see; And since MapMagic can create new terrains when player walks through the land and weld them to the existing ones, it can create literally infinite worlds. Terrain prototyping, as all the terrains created with the plugin could be modified manually the way Unity standard terrains could; Some other useful info: It works with standard Unity terrains, uses standard splatmaps (alphamaps), and standard trees and grass/details feature. So if you are wondering if some shader or asset will be compatible with MapMagic then the answer is “yes” if it works with default Unity terrain. Except the infinite terrain feature, terrains created with MapMagic do not require the plugin anymore. You can easily remove the plugin (to reduce the build size, compile time of for any other reason) and have your terrains unchanged. It is seed-based. It gives the ability to create random unexplored worlds each time the player starts the game, and all of these world will be built using the same node-driven algorithm. Map Magic comes with all the assets seen in demo. They could be used for level prototyping as well as to be included in your final game build. Since v1.5 it supports multiple biomes - different graphs could be mixed together in one scene (video). Get Map Magic at the Asset Store Download Free Evaluation Version Documentation Issues/Ideas Web site Facebook page Video Tutorials Community graphs I'd like to announce the beginning of the public MapMagic 2 Public Beta test. It is the analogue of MM1 evaluation version, so anyone (including the ones who have not got MM1) can download it and fiddle with it Check this instructions page for Beta download link and more details. Please pay attention to the bug reporting description - at least it's the purpose of the beta test. All who bought MM1 starting on December 1 or later will get a free upgrade to MM2. All who bought it before (regardless of time) will get a 50% discount on MM2. The price of MM2 could be slightly higher than MM1. However the final MM2 release date still depends on the amount of bugs found and their severity, so I'd like to recommend you buying MM2 on release rather then buying MM1 now and keeping it on the shelve.