Hello! Happy New Year! I spent the holidays playing around with Map Graph and I'm really enjoying, especially now that I feel I have a handle of it. However, it's unclear to me how to output a texture from Map Graph to be used by other Unity tools. I'd like to generate a terrain with Map Graph, taking that data to use in a tool like Polaris (https://assetstore.unity.com/packages/tools/terrain/polaris-2021-low-poly-mesh-terrain-editor-196648), which can generate a 3D mesh using Textures, or Unity Terrain Data, or RAW. I found this page in the manual: https://mapgraph.insanescatterbrain.com/manual/output_parameters.html... but I'm not sure what it does (or how it works). Ideally, when Map Graph Runner runs, it would write a 2D texture to a file, and then I could use the Processed() event to generate terrains with Polaris using that 2D texture file. Does that make sense?