Hi all, Working on a Gear VR game, I'm trying to optimize performances. Basically, I bought some 3d assets, and when I import them as OBJs, each are made of many (8 to 15) Standard color only materials. Would it be faster to use an atlas, of let's say 16x16, using 1 pixel per color, and reassign all those new materials to my objects? I'd rather have a feedback from the community before trying that solution, because it would be quite time consuming. Thanks!