Search Unity

  1. Welcome to the Unity Forums! Please take the time to read our Code of Conduct to familiarize yourself with the forum rules and how to post constructively.
  2. Dismiss Notice

Question Many crashed after update

Discussion in 'Android' started by Matthewek, May 21, 2023.

  1. Matthewek

    Matthewek

    Joined:
    Apr 6, 2015
    Posts:
    46
    Hello, I have recently updated my android game to Unity LTS 2021.3.24f1

    Since that, I am getting hundreds of crashes (700+ users affected)

    does anyone have any idea what might be cauing that?

    Kind regards.

    Code (CSharp):
    1.  
    2. *** *** *** *** *** *** *** *** *** *** *** *** *** *** *** ***
    3. pid: 0, tid: 22856 >>> com.heavyfall.constructioncity2 <<<
    4.  
    5. backtrace:
    6.   #00  pc 0x0000000000366f5c  /data/app/com.heavyfall.constructioncity2-MzF3jiFAIZGUibDWHEwqnw==/lib/arm/libil2cpp.so
    7.   #01  pc 0x00000000009e7edc  /data/app/com.heavyfall.constructioncity2-MzF3jiFAIZGUibDWHEwqnw==/lib/arm/libil2cpp.so
    8.   #02  pc 0x00000000009e8488  /data/app/com.heavyfall.constructioncity2-MzF3jiFAIZGUibDWHEwqnw==/lib/arm/libil2cpp.so
    9.   #03  pc 0x00000000004590cc  /data/app/com.heavyfall.constructioncity2-MzF3jiFAIZGUibDWHEwqnw==/lib/arm/libil2cpp.so
    10.   #04  pc 0x00000000004787b0  /data/app/com.heavyfall.constructioncity2-MzF3jiFAIZGUibDWHEwqnw==/lib/arm/libil2cpp.so
    11.   #05  pc 0x0000000000476d90  /data/app/com.heavyfall.constructioncity2-MzF3jiFAIZGUibDWHEwqnw==/lib/arm/libil2cpp.so
    12.   #06  pc 0x000000000047679c  /data/app/com.heavyfall.constructioncity2-MzF3jiFAIZGUibDWHEwqnw==/lib/arm/libil2cpp.so
    13.   #07  pc 0x0000000000473cfc  /data/app/com.heavyfall.constructioncity2-MzF3jiFAIZGUibDWHEwqnw==/lib/arm/libil2cpp.so
    14.   #08  pc 0x0000000000464b48  /data/app/com.heavyfall.constructioncity2-MzF3jiFAIZGUibDWHEwqnw==/lib/arm/libil2cpp.so
    15.   #09  pc 0x0000000000464284  /data/app/com.heavyfall.constructioncity2-MzF3jiFAIZGUibDWHEwqnw==/lib/arm/libil2cpp.so
    16.   #10  pc 0x000000000045a0e8  /data/app/com.heavyfall.constructioncity2-MzF3jiFAIZGUibDWHEwqnw==/lib/arm/libil2cpp.so
    17.   #11  pc 0x00000000004b61c0  /data/app/com.heavyfall.constructioncity2-MzF3jiFAIZGUibDWHEwqnw==/lib/arm/libil2cpp.so
    18.   #12  pc 0x00000000004b41f4  /data/app/com.heavyfall.constructioncity2-MzF3jiFAIZGUibDWHEwqnw==/lib/arm/libil2cpp.so
    19.   #13  pc 0x00000000003971d0  /data/app/com.heavyfall.constructioncity2-MzF3jiFAIZGUibDWHEwqnw==/lib/arm/libil2cpp.so
    20.   #14  pc 0x000000000039702c  /data/app/com.heavyfall.constructioncity2-MzF3jiFAIZGUibDWHEwqnw==/lib/arm/libil2cpp.so
    21.   #15  pc 0x00000000001bd859  /data/app/com.heavyfall.constructioncity2-MzF3jiFAIZGUibDWHEwqnw==/lib/arm/libunity.so
    22.   #16  pc 0x00000000001c7d6d  /data/app/com.heavyfall.constructioncity2-MzF3jiFAIZGUibDWHEwqnw==/lib/arm/libunity.so
    23.   #17  pc 0x00000000001c9943  /data/app/com.heavyfall.constructioncity2-MzF3jiFAIZGUibDWHEwqnw==/lib/arm/libunity.so
    24.   #18  pc 0x00000000001f9433  /data/app/com.heavyfall.constructioncity2-MzF3jiFAIZGUibDWHEwqnw==/lib/arm/libunity.so
    25.   #19  pc 0x00000000001d2a15  /data/app/com.heavyfall.constructioncity2-MzF3jiFAIZGUibDWHEwqnw==/lib/arm/libunity.so
    26.   #20  pc 0x00000000001d2cab  /data/app/com.heavyfall.constructioncity2-MzF3jiFAIZGUibDWHEwqnw==/lib/arm/libunity.so
    27.   #21  pc 0x00000000001d29c1  /data/app/com.heavyfall.constructioncity2-MzF3jiFAIZGUibDWHEwqnw==/lib/arm/libunity.so
    28.   #22  pc 0x00000000001f9fff  /data/app/com.heavyfall.constructioncity2-MzF3jiFAIZGUibDWHEwqnw==/lib/arm/libunity.so
    29.   #23  pc 0x00000000001f9ec9  /data/app/com.heavyfall.constructioncity2-MzF3jiFAIZGUibDWHEwqnw==/lib/arm/libunity.so
    30.   #24  pc 0x00000000001f9e6b  /data/app/com.heavyfall.constructioncity2-MzF3jiFAIZGUibDWHEwqnw==/lib/arm/libunity.so
    31.   #25  pc 0x000000000013f465  /data/app/com.heavyfall.constructioncity2-MzF3jiFAIZGUibDWHEwqnw==/lib/arm/libunity.so
    32.   #26  pc 0x000000000013f657  /data/app/com.heavyfall.constructioncity2-MzF3jiFAIZGUibDWHEwqnw==/lib/arm/libunity.so
    33.   #27  pc 0x000000000013f1df  /data/app/com.heavyfall.constructioncity2-MzF3jiFAIZGUibDWHEwqnw==/lib/arm/libunity.so
    34.   #28  pc 0x000000000013efa7  /data/app/com.heavyfall.constructioncity2-MzF3jiFAIZGUibDWHEwqnw==/lib/arm/libunity.so
    35.   #29  pc 0x000000000013fc51  /data/app/com.heavyfall.constructioncity2-MzF3jiFAIZGUibDWHEwqnw==/lib/arm/libunity.so
    36.   #30  pc 0x00000000001400cd  /data/app/com.heavyfall.constructioncity2-MzF3jiFAIZGUibDWHEwqnw==/lib/arm/libunity.so
    37.   #31  pc 0x000000000014033f  /data/app/com.heavyfall.constructioncity2-MzF3jiFAIZGUibDWHEwqnw==/lib/arm/libunity.so
    38.   #32  pc 0x0000000000139383  /data/app/com.heavyfall.constructioncity2-MzF3jiFAIZGUibDWHEwqnw==/lib/arm/libunity.so
    39.   #33  pc 0x00000000001393a5  /data/app/com.heavyfall.constructioncity2-MzF3jiFAIZGUibDWHEwqnw==/lib/arm/libunity.so
    40.   #34  pc 0x000000000013953b  /data/app/com.heavyfall.constructioncity2-MzF3jiFAIZGUibDWHEwqnw==/lib/arm/libunity.so
    41.   #35  pc 0x000000000021c5b9  /data/app/com.heavyfall.constructioncity2-MzF3jiFAIZGUibDWHEwqnw==/lib/arm/libunity.so
    42.   #36  pc 0x000000000022c461  /data/app/com.heavyfall.constructioncity2-MzF3jiFAIZGUibDWHEwqnw==/lib/arm/libunity.so
    43.   #37  pc 0x000000000008f5bb  /data/app/com.heavyfall.constructioncity2-MzF3jiFAIZGUibDWHEwqnw==/oat/arm/base.odex (art_jni_trampoline+74)
    44.   #38  pc 0x00000000000f7a9f  /data/app/com.heavyfall.constructioncity2-MzF3jiFAIZGUibDWHEwqnw==/oat/arm/base.odex (com.unity3d.player.UnityPlayer$e$1.handleMessage+774)
    45.   #39  pc 0x00000000006ce297  /system/framework/arm/boot-framework.oat (android.os.Handler.dispatchMessage+110)
    46.   #40  pc 0x00000000006d0d3f  /system/framework/arm/boot-framework.oat (android.os.Looper.loop+1486)
    47.   #41  pc 0x00000000000f8693  /data/app/com.heavyfall.constructioncity2-MzF3jiFAIZGUibDWHEwqnw==/oat/arm/base.odex (com.unity3d.player.UnityPlayer$e.run+210)
    48.   #42  pc 0x00000000000d7bc5  /apex/com.android.runtime/lib/libart.so (art_quick_invoke_stub_internal+68)
    49.   #43  pc 0x000000000042e467  /apex/com.android.runtime/lib/libart.so (art_quick_invoke_stub+250)
    50.   #44  pc 0x00000000000dffb7  /apex/com.android.runtime/lib/libart.so (art::ArtMethod::Invoke(art::Thread*, unsigned int*, unsigned int, art::JValue*, char const*)+174)
    51.   #45  pc 0x0000000000370207  /apex/com.android.runtime/lib/libart.so (art::(anonymous namespace)::InvokeWithArgArray(art::ScopedObjectAccessAlreadyRunnable const&, art::ArtMethod*, art::(anonymous namespace)::ArgArray*, art::JValue*, char const*)+54)
    52.   #46  pc 0x0000000000370ef9  /apex/com.android.runtime/lib/libart.so (art::InvokeVirtualOrInterfaceWithJValues(art::ScopedObjectAccessAlreadyRunnable const&, _jobject*, _jmethodID*, jvalue const*)+304)
    53.   #47  pc 0x00000000003a19b7  /apex/com.android.runtime/lib/libart.so (art::Thread::CreateCallback(void*)+978)
    54.   #48  pc 0x00000000000a6093  /apex/com.android.runtime/lib/bionic/libc.so (__pthread_start(void*)+20)
    55.   #49  pc 0x0000000000060763  /apex/com.android.runtime/lib/bionic/libc.so (__start_thread+30)
    56.  
     
    Last edited: May 28, 2023
  2. Tomas1856

    Tomas1856

    Unity Technologies

    Joined:
    Sep 21, 2012
    Posts:
    3,659
    Why does your stacktrace start from frame #38, where is frame #1 and so on?
     
  3. Matthewek

    Matthewek

    Joined:
    Apr 6, 2015
    Posts:
    46
    Hello, apologies - I have updated my first post with full stack strace.
     
  4. Tomas1856

    Tomas1856

    Unity Technologies

    Joined:
    Sep 21, 2012
    Posts:
    3,659
    You need to resolve stacktrace using symbols, right now it's not really readable
     
  5. Matthewek

    Matthewek

    Joined:
    Apr 6, 2015
    Posts:
    46
    Hello - appologies, I have updated stack trace yet again, this time more readable hopefully, kind regards.
     
  6. Tomas1856

    Tomas1856

    Unity Technologies

    Joined:
    Sep 21, 2012
    Posts:
    3,659
    There are still no function names for libil2cpp.so/libunity.so