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Many coliders on character

Discussion in 'Physics' started by rycornx, Nov 8, 2018.

  1. rycornx

    rycornx

    Joined:
    Oct 4, 2017
    Posts:
    37
    So I brought a rigged character I made in blender into unity and I wanted to give it a couble sphere and capsule coliders instead of using a mesh collider to make things "simpiler". Is there a way to add the many coliders to follow the bones?
     
  2. dgoyette

    dgoyette

    Joined:
    Jul 1, 2016
    Posts:
    1,270
    Other than manually adding the colliders yourself (which is probably best if you're only adding a few), Unity also has a Ragdoll Wizard you can use on a rigged model. Find it via GameObject -> 3D Object -> Ragdoll...

    The wizard will go through the rig, creating colliders for each bone, and adding a rigidbody as well. You can delete the rigidbodies after if you don't want them. But this is probably a relatively quick way to add colliders to the bones.