Search Unity

  1. Megacity Metro Demo now available. Download now.
    Dismiss Notice
  2. Unity support for visionOS is now available. Learn more in our blog post.
    Dismiss Notice

Many coliders on character

Discussion in 'Physics' started by rycornx, Nov 8, 2018.

  1. rycornx

    rycornx

    Joined:
    Oct 4, 2017
    Posts:
    125
    So I brought a rigged character I made in blender into unity and I wanted to give it a couble sphere and capsule coliders instead of using a mesh collider to make things "simpiler". Is there a way to add the many coliders to follow the bones?
     
  2. dgoyette

    dgoyette

    Joined:
    Jul 1, 2016
    Posts:
    4,193
    Other than manually adding the colliders yourself (which is probably best if you're only adding a few), Unity also has a Ragdoll Wizard you can use on a rigged model. Find it via GameObject -> 3D Object -> Ragdoll...

    The wizard will go through the rig, creating colliders for each bone, and adding a rigidbody as well. You can delete the rigidbodies after if you don't want them. But this is probably a relatively quick way to add colliders to the bones.