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Manually control the render update loop

Discussion in 'Universal Render Pipeline' started by svenneve, Jan 27, 2020.

  1. svenneve

    svenneve

    Joined:
    May 14, 2013
    Posts:
    80
    Is it possible to manually control the render update loop (either in the old renderer or in SRP)
    We are trying to make sure our app only renders when it receives a signal from an external or custom signal processor (genlock via external VITC or LTC for example.)
    I know this is rather specific, and the genlock proof of concept on the github seems to be, well, a proof of concept really with no actual real world use without the ability to control when Unity renders an image.
     
  2. Peter77

    Peter77

    QA Jesus

    Joined:
    Jun 12, 2013
    Posts:
    6,618
    phil_lira likes this.