Search Unity

  1. Megacity Metro Demo now available. Download now.
    Dismiss Notice
  2. Unity support for visionOS is now available. Learn more in our blog post.
    Dismiss Notice

Manually advancing navmesh

Discussion in 'Navigation' started by christougher, May 14, 2017.

  1. christougher

    christougher

    Joined:
    Mar 6, 2015
    Posts:
    558
    Hi, with my spherical world the edges of the navmeshes actually overlap, sometimes with not so uniform edges and navMeshLinks aren't necessarily great at smooth transitions. I'm wondering, is there any way to query if a navmesh agent is over the next navmesh in it's path and manually switch to that one, effectively bypassing the navmeshlink? I still have NavMeshLinks linking them together to as to form valid paths but am hoping to have smoother transitions... again, this is because the navmeshes have a fair amount of overlap, with NavMeshLinks running down the middle of the overlap.
    Thx...
    Chris