Search Unity

  1. Unity Asset Manager is now available in public beta. Try it out now and join the conversation here in the forums.
    Dismiss Notice

Manual scripts compilation

Discussion in 'Experimental Scripting Previews' started by bdovaz, Nov 27, 2019.

  1. bdovaz

    bdovaz

    Joined:
    Dec 10, 2011
    Posts:
    1,053
    I want to be able to compile all assemblies deciding target platform and being able to publish them in a folder outside Unity.

    I saw this API but it doesn't help because I only can compile it for Editor and not Player and also it generates it on Library/ScriptAssemblies.

    https://docs.unity3d.com/2019.3/Doc...ilationPipeline.RequestScriptCompilation.html

    I don't want to use AssemblyBuilder API because that way I need to manage all dependencies manually and it's really hard to achieve.
     
  2. Ramobo

    Ramobo

    Joined:
    Dec 26, 2018
    Posts:
    212
    This sounds somewhat similar to what I asked here. Do the assemblies you need somewhere else contain scripts attached to objects in your scenes too?