hey guys, so I'm going over the manual from start to finish (gonna take awhile) and I'll be updating you on broken links and stuff like that. http://docs.unity3d.com/Manual/StandardShaderContextAndContent.html - light probes link broken http://docs.unity3d.com/Manual/shader-StandardShader.html - double PBS reference text (The Standard shader makes PBS.....) and another text after the picture. k guys, hope you fix. thanks
http://docs.unity3d.com/Manual/StandardShaderContextAndContent.html - broken link: http://mdeditor.infra.hq.unity3d.com/#GlobalIllumination
@Telsek, thanks a lot for your effort, and we apologize for the broken links in the 5.0 documentation. We have earlier mentioned in public that our goal was zero broken links in the 5.0 documentation, however we unfortunately didn't make this. As part of internal build process, we actually are validating broken links in built docs, as well as Google Analytics also helps us identify external broken links on the published docs. So really no need for you to manually verify broken links, but feel free to look for other kinds of issues in the docs, i.e. content which can be improved etc. We're actively working on reducing the number of broken links even further for 5.1 docs, still with the goal of reaching zero broken links. The full list of broken links for 5.0 docs: #------------------------------------------------------------ # ERROR 33 missing html files (cross referenced) #------------------------------------------------------------ /../Manual/Lightmapping.html used in 5 files: /../Manual/HOWTO-ImportObjectMax.html /../Manual/Lights.html /../Manual/OptimizingGraphicsPerformance.html /../Manual/OtherViews.html /../Manual/StaticObjects.html /../Manual/LightmappingInDepth.html used in 2 files: /../Manual/SL-SurfaceShaders.html /../Manual/class-Light.html /../Manual/LightmappingUV.html used in 2 files: /../Manual/FBXImporter-Model.html /../Manual/HOWTO-importObject.html /../Manual/MecanimAnimationSystem.html used in 1 file: /../ScriptReference/Animation.html /../Manual/class-LightProbe.html used in 1 file: /../Manual/StandardShaderContextAndContent.html /../Manual/class-PhysicMaterial.html used in 7 files: /../Manual/CollidersOverview.html /../Manual/class-BoxCollider.html /../Manual/class-CapsuleCollider.html /../Manual/class-MeshCollider.html /../Manual/class-SphereCollider.html /../Manual/class-TerrainCollider.html /../Manual/class-WheelCollider.html /../Manual/class-RenderSettings.html used in 36 files: /../Manual/CamerasOverview.html /../Manual/SL-Fog.html /../Manual/SL-Material.html /../Manual/class-Camera.html /../Manual/class-Halo.html /../Manual/class-Light.html /../ScriptReference/CameraClearFlags.Skybox.html /../ScriptReference/FogMode.Exponential.html /../ScriptReference/FogMode.ExponentialSquared.html /../ScriptReference/FogMode.Linear.html /../ScriptReference/FogMode.html /../ScriptReference/RenderSettings-ambientEquatorColor.html /../ScriptReference/RenderSettings-ambientGroundColor.html /../ScriptReference/RenderSettings-ambientLight.html /../ScriptReference/RenderSettings-ambientMode.html /../ScriptReference/RenderSettings-ambientProbe.html /../ScriptReference/RenderSettings-ambientSkyColor.html /../ScriptReference/RenderSettings-customReflection.html /../ScriptReference/RenderSettings-defaultReflectionMode.html /../ScriptReference/RenderSettings-flareFadeSpeed.html /../ScriptReference/RenderSettings-flareStrength.html /../ScriptReference/RenderSettings-fog.html /../ScriptReference/RenderSettings-fogColor.html /../ScriptReference/RenderSettings-fogDensity.html /../ScriptReference/RenderSettings-fogEndDistance.html /../ScriptReference/RenderSettings-fogMode.html /../ScriptReference/RenderSettings-fogStartDistance.html /../ScriptReference/RenderSettings-haloStrength.html /../ScriptReference/RenderSettings.html /../ScriptReference/Rendering.AmbientMode.Flat.html /../ScriptReference/Rendering.AmbientMode.Skybox.html /../ScriptReference/Rendering.AmbientMode.Trilight.html /../ScriptReference/Rendering.AmbientMode.html /../ScriptReference/Rendering.DefaultReflectionMode.Custom.html /../ScriptReference/Rendering.DefaultReflectionMode.Skybox.html /../ScriptReference/Rendering.DefaultReflectionMode.html /../ScriptReference/AudioType.GCADPCM.html used in 1 file: /../ScriptReference/40_history.html /../ScriptReference/EventSystems.EventSystem.Update.html used in 1 file: /../ScriptReference/EventSystems.EventSystem.html /../ScriptReference/EventSystems.IInitializePotentialDragHandler.OnInitializePotentialDrag.html used in 1 file: /../ScriptReference/EventSystems.PointerEventData-useDragThreshold.html /../ScriptReference/EventSystems.IInitializePotentialDragHandler.html used in 5 files: /../ScriptReference/EventSystems.EventTrigger.html /../ScriptReference/EventSystems.ExecuteEvents-initializePotentialDrag.html /../ScriptReference/UI.ScrollRect.html /../ScriptReference/UI.Scrollbar.html /../ScriptReference/UI.Slider.html /../ScriptReference/RectTransformUtility.PointInRectangleGlobalSpace.html used in 1 file: /../ScriptReference/EventSystems.IDragHandler.html /../ScriptReference/ReflectionProbe-type.html used in 3 files: /../ScriptReference/Rendering.ReflectionProbeType.Card.html /../ScriptReference/Rendering.ReflectionProbeType.Cube.html /../ScriptReference/Rendering.ReflectionProbeType.html /../ScriptReference/ReflectionProbe.ReflectionProbeRefreshMode.html used in 1 file: /../ScriptReference/ReflectionProbe-refreshMode.html /../ScriptReference/ReflectionProbe.ReflectionProbeTimeSlicingMode.html used in 1 file: /../ScriptReference/ReflectionProbe-timeSlicingMode.html /../ScriptReference/Rendering.ReflectionProbeRefreshMode-timeSlicingMode.html used in 1 file: /../ScriptReference/Rendering.ReflectionProbeRefreshMode.EveryFrame.html /../ScriptReference/Rendering.ReflectionProbeRefreshMode.ReflectionProbe.html used in 2 files: /../ScriptReference/Rendering.ReflectionProbeRefreshMode.OnAwake.html /../ScriptReference/Rendering.ReflectionProbeRefreshMode.ViaScripting.html /../ScriptReference/Rendering.ReflectionProbeRefreshMode.RenderProbe.html used in 1 file: /../ScriptReference/Rendering.ReflectionProbeRefreshMode.OnAwake.html /../ScriptReference/Rendering.ReflectionProbeTimeSlicingMode-refreshMode.html used in 1 file: /../ScriptReference/Rendering.ReflectionProbeTimeSlicingMode.html /../ScriptReference/Rendering.ReflectionProbeTimeSlicingMode.ReflectionProbeRefreshMode.html used in 1 file: /../ScriptReference/Rendering.ReflectionProbeTimeSlicingMode.html /../ScriptReference/Texture2D-height.html used in 1 file: /../ScriptReference/Texture2D.LoadRawTextureData.html /../ScriptReference/Texture2D-width.html used in 1 file: /../ScriptReference/Texture2D.LoadRawTextureData.html /../ScriptReference/UI.Image-color.html used in 1 file: /../ScriptReference/UI.Image-eventAlphaThreshold.html /../ScriptReference/UI.InputField-caretPosition.html used in 1 file: /../ScriptReference/UI.InputField.SelectAll.html /../ScriptReference/UI.InputField-caretSelectPos.html used in 1 file: /../ScriptReference/UI.InputField.SelectAll.html /../ScriptReference/UI.InputField.OnChangeEvent.html used in 1 file: /../ScriptReference/UI.InputField-onValueChange.html /../ScriptReference/UI.ScrollRect-inertia.html used in 1 file: /../ScriptReference/UI.ScrollRect-decelerationRate.html /Lightmapping.html used in 5 files: /HOWTO-ImportObjectMax.html /Lights.html /OptimizingGraphicsPerformance.html /OtherViews.html /StaticObjects.html /LightmappingInDepth.html used in 2 files: /SL-SurfaceShaders.html /class-Light.html /LightmappingUV.html used in 2 files: /FBXImporter-Model.html /HOWTO-importObject.html /class-LightProbe.html used in 1 file: /StandardShaderContextAndContent.html /class-PhysicMaterial.html used in 7 files: /CollidersOverview.html /class-BoxCollider.html /class-CapsuleCollider.html /class-MeshCollider.html /class-SphereCollider.html /class-TerrainCollider.html /class-WheelCollider.html /class-RenderSettings.html used in 6 files: /CamerasOverview.html /SL-Fog.html /SL-Material.html /class-Camera.html /class-Halo.html /class-Light.html #------------------------------------------------------------ # ERROR 11 missing other files (cross referenced) #------------------------------------------------------------ /../Manual/AnimatorCurves used in 3 files: /../Manual/AnimationParameters.html /../Manual/ScriptingRootMotion.html /../Manual/class-AnimationClip.html /../Manual/UIVisualElements used in 1 file: /../Manual/UIInteractionComponents.html /../Manual/class-ContentSizeFitter used in 1 file: /../Manual/script-GridLayoutGroup.html /../Manual/script-EventTrigger used in 1 file: /../Manual/script-Button.html /../Manual/shader-StandardShaderFundamentals used in 1 file: /../Manual/terrain-OtherSettings.html /../uploads/Main/WSANativePluginsV1.zip used in 2 files: /../Manual/windowsstore-examples.html /windowsstore-examples.html /AnimatorCurves used in 3 files: /AnimationParameters.html /ScriptingRootMotion.html /class-AnimationClip.html /UIVisualElements used in 1 file: /UIInteractionComponents.html /class-ContentSizeFitter used in 1 file: /script-GridLayoutGroup.html /script-EventTrigger used in 1 file: /script-Button.html /shader-StandardShaderFundamentals used in 1 file: /terrain-OtherSettings.html
oh that's cool. As I mentioned, I'm reading the entire manual from start to finish not in purpose for links verification but for professional enrichment. It's only fair to help back by reporting damaged links. thanks and regards
Just to update you, I've fixed the broken links in the manual (in source, at least) and I understand my colleague is fixing the ones in the script ref. All the fixes should be available online soon.
This page: http://docs.unity3d.com/Manual/script-Button.html This text: "EventTrigger" Has link: http://docs.unity3d.com/Manual/script-EventTrigger Result: Page not found
Cool. So just found this one: "See the scripting reference for the Image and Text components, and fow how to work with UnityEvents from scripting." "fow how" on page: http://docs.unity3d.com/Manual/HOWTO-UICreateFromScripting.html
And this one: "Then set the Horizontal Fit, the Vertical Fit, ot both to the Preferred setting." "ot both" on page: http://docs.unity3d.com/Manual/HOWTO-UIFitContentSize.html