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Manor Construction Kit

Discussion in 'Assets and Asset Store' started by LuxUnity, Jun 28, 2012.

  1. LuxUnity

    LuxUnity

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    Manor2 in ready in asset store!
     
  2. LuxUnity

    LuxUnity

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    Manor 2.1 in upload with:
    - attic
    - diagonal exterior blocks
    - more interior stairs
    - manor1 cellar fix
     
  3. LuxUnity

    LuxUnity

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    Manor2.1 in ready in asset store!
     
  4. LuxUnity

    LuxUnity

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    Hi, how do you know unity have update a new set of examples:
    http://blogs.unity3d.com/2014/01/17/new-sample-assets-beta/

    Prototype Environment
    To keep the package sizes down and the examples as clear and easy to understand as possible, our sample scenes use simple prototype models for the environments, and these are packaged up for you to use if you want to. They can be a good way of quickly blocking out level designs, to be replaced with your own real artwork later.



    The good news is that manor2.x work very well with its if you set the premade block at size 0.8 :

     
  5. Qualdan

    Qualdan

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    I've been playing with manor v2 for a little while and I can't seem to find a half-size exterior wall piece.

    Did you forgot to add it or am I not looking hard enough?
     
  6. LuxUnity

    LuxUnity

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    I forgot! I'll update it as soon as I can!
     
  7. LuxUnity

    LuxUnity

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    Manor 2.15 is ready in asset store with half-size exterior pieces.
     
  8. michaelalterio

    michaelalterio

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    Hi - I am trying to connect the manor_exterior_double_maindoor to a hall. Could you possibly make a prefab where we could this? I am trying to manipulate the models in unity, but I'm not succeeding. Thanks so much! Attached are photos of what I mean. The first one is the exterior, and the second is the hall.

    $Screen Shot 2014-02-01 at 2.51.29 PM.png

    $Screen Shot 2014-02-01 at 2.51.42 PM.png
     
  9. LuxUnity

    LuxUnity

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    The pieces fit together in this way:







    hall_main_door + manor_exterior_double_maindor
     
  10. GameTech

    GameTech

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    For all the half stairs prefabs I noticed that there is a gap at the top of the stairs. I will show you a picture.

     
  11. LuxUnity

    LuxUnity

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    Could you show a picture less close, so I can understand what pieces you are using and how to they are put?
     
    Last edited: Mar 21, 2014
  12. GameTech

    GameTech

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    I believe it is all the half stairs under manor -> prefab.

    Here is a picture of the half stairs base L.
     
  13. LuxUnity

    LuxUnity

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    It's seem that unity3 and 4 handle the half stairs pieces of manor1 (with manor2 work fine) in different ways.



    It is a problem of different default import settings for the FBX files. Use this settings:

    And the half stairs will work fine in unity4
     
    Last edited: Apr 9, 2014
  14. derf

    derf

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    Was curious if we could get the wood textures for the walls for the hall prefabs? I tried to make them but my attempts ended pretty badly. I am loving this asset. Will buy the modern construction kit soon too.
     
  15. LuxUnity

    LuxUnity

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    There is an example for this, look at the prefab "hall_wall_wood_window"
     
  16. derf

    derf

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    Yes I noticed it and was attempting to build my prefabs but the wood diffuse texture was not designed to match up with the hall elements. I included an image on what I get when I tried to build the new wooden hall pieces. $ManorConstructionKitWood.jpg

    If I use the wooden_planks material like the piece on the right it looks ok, but I was hoping to include the very stylized wood diffuse material to get that authentic paneling look. When I tried it on the middle piece the material does not match up to the large window hall piece at all. And as an example the far left piece is the standard hall window wood piece you mentioned.

    Any ideas on how to get a FULL wooden hall or even a half and half like the left piece? Any ideas on which elements I would need to build the prefabs would help. Thanks.
     
  17. LuxUnity

    LuxUnity

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    Presently the solution may be use two room wood prefab in this way:


    But I'll put in to-do-list a more easy solution.
     
  18. derf

    derf

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    Thank you for the reply.

    As an update I played more with it and decided that creating a FULL wooden wall with the hall pieces just doesn't look as nice as I thought it would, but the half wood-half wall paper; does look very nice especially with proper lighting and shadows or with proper Shaders.

    The only issue I have is the Large window in the hall piece is not in proportion to the other hall pieces when I build up a new prefab using the bases and elements. Mostly because the "height" of the arched window is higher than the wood section it will snap too.

    Referencing the previous image I posted, if I click on the individual sections of the hall_big_window prefab, the window ARCH is one whole piece (the curved arch above the actual window and two straight sections to either side of the window) and I think it would look better if it was broken into 3 pieces with maybe the two sections on either side of the large window, which seem to be able to line up with the half wood sections nicely, were children of the top arch section which is much higher in relation to the half wood sections.

    If these sections already do exist as separate entities which directory are they in? Thanks again for the asset and your continued communication, thank you.
     
  19. LuxUnity

    LuxUnity

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    Good to know!
    Is this solution good for you?

     
  20. derf

    derf

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    Yes that is more than good, that is great. I have seen older homes where large windows were designed with an artistic flare like that and the top part would extend like that with it surrounded by wallpaper, paint or plaster.

    Thank you.
     
  21. LuxUnity

    LuxUnity

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    manor 2.16 in upload with big window wall wood for hall.
     
  22. LuxUnity

    LuxUnity

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    Manor 2.16 is ready in asset store!
     
  23. derf

    derf

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    Got it and a very big thank you for staying with this product and updating it.
     
  24. derf

    derf

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    How do we use the two prefabs attic_stairsL and attic_stairsR?
     
  25. derf

    derf

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    Never mind, the floor tiles were not lined up properly with the prefab model that was in the package.

    Any chance we can get a short 2-4 step transition piece for bi-level mansions? Where there is a step down or a step up to a room or section of a house?
     
  26. LuxUnity

    LuxUnity

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    attic_stairsL and attic_stairsR work with corner_in_out_L and corner_in_out_R, the unusual floor position is to keep the right distance for the exterior wall.

    About bi-level mansion, you can use "stairs_half_hall".
     
  27. derf

    derf

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    I have been using your door script but was looking to convert it to use the LMB instead of the "F" key.

    Right now when the door opens it is fine but when it closes the door revolves around and around about 3 times before stopping.

    This only happens when I have to turn the door 90 degrees when placing it in an arch way in the game level.

    Any ideas on why it is doing that?
     
  28. LuxUnity

    LuxUnity

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    Open door.cs script and replace the 5 "KeyCode.F" with the key that you like.

    I test the door and work fine in every angle. Maybe you have acidentally rotate only some children of the prefab and not the entire prefab? Try to reimport the prefab in the scene from the Project folder and rotate it with the inspector, instead of use the rotation in the scene: sometime can happen that select and rotate only some children and not the entire prefab.
     
  29. derf

    derf

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    Thanks I got it figured out. Your trigger script allows you to change the value of "which" actual trigger variable to use so I can set the trigger on a door to use trigger_A for both object triggers and the door will open and close on the same angle so I can have doors that open inward or outward. Thanks.
     
  30. derf

    derf

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    What else have you got planned for manor construction set and your new urban construction set?
     
  31. LuxUnity

    LuxUnity

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    I plan a texture update for the new unity5 material and a dirty/ruined version of the materials.
     
  32. derf

    derf

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    Awesome stuff, thank you so much for your continued support of your work.

    You did some furniture with movable drawers and doors, are you looking to create more furniture?
     
  33. derf

    derf

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    One other thing I thought off while building a cellar level, can we get a cellar door with a section cut out to show bars? Similar to old style prison doors where there is a small section for the guards to see through before they open doors.
     
  34. LuxUnity

    LuxUnity

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    I'll put the door in to-do list (furnitures don't sell well).
     
    Last edited: Sep 4, 2014
  35. derf

    derf

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    One final note I have noticed when working with the attic pieces. There isn't a single attic wall piece to match the single room wall piece. The attic wall uses attic_wall_2x but there needs to be a attic_wall_1x . My solution was to just make the attic its own level. Once again thank you for your work and dedication.
     
  36. LuxUnity

    LuxUnity

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    I forgot to build the premade block, but the element exist: search "attic_wall1x".
    I'll add the premade block soon as I can.
     
    Last edited: Sep 6, 2014
  37. LuxUnity

    LuxUnity

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    asset update in asset store with attic_wall_1x
     
  38. eridani

    eridani

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    Can this be used with the Random Dungeon Generator asset to create random procedural houses? Thanks!
     
  39. LuxUnity

    LuxUnity

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    Manor Construction Kit 2 elements use a precise cube space, so procedural build is possible but I never use Random Dungeon Generator and I can't say if it work well with it.
     
  40. derf

    derf

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    Question to anyone who uses this kit.

    I have noticed if I reduce the movement on the character controller speed, and than try to walk up the stair models the CC quickly moves to a crawl. Does anyone have this experience?

    Create a new scene and place just the stair models, than create a standard FPS controller. Go to the CC script values and set forward movement to 3, side movement and backward movement to 2 and than try going up the stairs. You seem to move slowly like a mountain clime. Any ideas? The base movement of the CC was too fast so I modified it to be slower to match in sync with the foot fall audio and works, but going up stairs is super slow where it may take almost 10 seconds to go up a simple flight of steps.
     
  41. LuxUnity

    LuxUnity

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  42. LuxUnity

    LuxUnity

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    Soon will be ready in asset store a new version with colliders compatibles with unity5.
     
  43. derf

    derf

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    awesome!
     
  44. LuxUnity

    LuxUnity

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    Colliders fix for unity5 ready in asset store.
     
  45. LuxUnity

    LuxUnity

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    Working on manor 3 with unity5 pbr materials.
     
  46. LuxUnity

    LuxUnity

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    Manor 3 work in progress...


     
  47. derf

    derf

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    Those screen shots are awesome. Is Manor 3 going to be a separate asset or an update to the Manor Construction Kit asset?

    Can we get a preview shot of ruined/damaged wall paper walls? Also can we get newer wider windows for the standard room size?
     
    Last edited: May 15, 2015
  48. LuxUnity

    LuxUnity

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    It will be an update of the currente asset.
    Ruined stuff will be in 3.1. by now I'm updating materials and uv for unity5.
    The new window is this:
    http://i.imgur.com/rGdGYXx.jpg
    same size of the older but more detail an independents part (so you can add your animations if you want).
     
  49. derf

    derf

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    Wow! Awesome stuff. So the windows now have shudders and are made of two parts so we can animate the lower half of the window?
     
  50. LuxUnity

    LuxUnity

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    Yes.