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Question Managing scene loading myself

Discussion in 'Netcode for GameObjects' started by BruceKristelijn, Jul 30, 2022.

  1. BruceKristelijn


    Apr 28, 2017
    Hi! I really want to preload some network scenes but keep them unloaded and spawn all objects when these are needed. Is there a way for this? I used reflection to call Scene and Spawnmanager methods but this is not a proper way of course.

    Any help would be appreciated!

    Right now I loop over new network objects and call this code found here:
    Code (CSharp):
    1.                         object id = NetworkManager.Singleton.SpawnManager.GetType().GetMethod("GetNetworkObjectId", flags).Invoke(NetworkManager.Singleton.SpawnManager, null);
    2.                         var method = NetworkManager.Singleton.SpawnManager.GetType().GetMethods(flags).Where(o => o.Name == "SpawnNetworkObjectLocally").ToList()[0];
    3.                         method.Invoke(NetworkManager.Singleton.SpawnManager, new object[] { obj, id, true, false, NetworkManager.Singleton.ServerClientId, true });