I am aware of the package manager within the editor but was wondering how you handle asset packages when you get emails telling you one has been updated in the asset store. I am in the process of setting up a new system and in the situation where I want to try and be smarter at what I am doing and managing asset packages in one of the area I would like to improve. I would like to be able to download the update and run the build and test out any supplied solutions in order to verify the package and any new functions before I import the update into any projects that I may use them in. I used to create a new project using the asset name and version and use open in unity from my assets list in the asset store. Is that how you do this?